MyJam is an experimental set of tools and libraries for building web games, currently entirely incomplete and very unstable. My goal is to have something lightweight, self-contained, and modular; with just enough features to quickly build fun small-scale games that feel more polished than usual game jam fodder.
These pages use the MyJam libraries, so may be hard to understand until I wrote some documentation.
These pages use vanilla HTML, so should be easier to understand and reproduce. In theory I will get them packed into automated tests that can run in the cloud browser systems to get broader guidance of what techniques perform well, or not.